home *** CD-ROM | disk | FTP | other *** search
- The Flashcards System for Windows
-
- This file, readme.wri contains installation instructions and an introductory
- tour of the Flashcards System. Use the Windows Write program to print this
- document prior to installing the system.
-
- The Flashcards System is published by You and Me Products. It is a teaching
- tool designed to help teach elementary mathematics to children between the
- ages of 5 and 8. It is provided as is and there are no warranties,
- expressed or implied.
-
- If you have a problem installing The Flashcards System, we would like to
- help you. Please contact You and Me Products for assistance in one of these
- ways:
- Our telephone number is (206)574-2689. If you leave a message,
- please give us permission to call you back collect.
- Our postal address is P.O. Box 61488, Vancouver, WA, USA, 98666.
- Our Compuserve address is 73140,1645.
-
-
-
- Installation
-
- System requirements
-
- PC-compatible computer, Microsoft Windows 3.1, capability of 640 by 480,
- 16 color VGA display, 1.5 megabytes of free disk space. Sound board is not
- required, but desireable.
-
- Setup procedure
-
- *** PD Selections note: After installation from this CD, do the following:
-
- 1. Start Microsoft Windows version 3.1.
- 2. Make sure that no other applications are running.
- 3. Insert the Flashcards System Release Diskette into drive A.
- 4. From Program Manager, select File menu and choose Run.
- 5. Type a:\setup and press the Enter key.
-
- A box which says Initializing Setup will be displayed. While this box is
- being displayed, several files are being expanded and written to your hard
- disk in both the \windows and the \windows\system directories. The file
- setup1.exe goes into the \windows directory. The files ver.dll,
- setupkit.dll, ddeml.dll, and vbrun200.dll go into the \windows\system
- directory. Most of the files on the release diskette are compressed to save
- space. The setup programs expand them to their normal size as they are
- being written to your hard disk.
-
- A larger window called "Flashcards Setup" is displayed, asking you to either
- accept the default directory and path for the Flashcards System or enter
- another directory and path.
-
- 6. We suggest that you click on the continue button to accept the default
- directory.
-
- The setup program will create the directory, if necessary, and will then
- expand the files and install them. Most of the files will be written to the
- new directory but the files named grid.vbx, mci.vbx, msmasked.vbx and
- threed.vbx will be written to the \windows\system directory.
-
- After all of the files have been successfully installed, the setup program
- will create a new group called Flashcards in the Program Manager. The icons
- for the programs Mathplay, Parent / Teacher Controls, and Flashcards for
- SUSIE will be created. After this is done, the installation is complete.
-
- Before attempting to use the Flashcards System, we recommend that you go
- through the following introductory tour, step by step, to understand the
- features of the programs.
-
- Introductory Tour
-
- The Flashcards System is a tool designed to help teach elementary
- mathematical concepts to children from kindergarten through the 3rd grade.
- There are 3 programs which make up the Flashcards System. Mathplay is where
- the parent and child can together explore graphical representations of
- numbers and mathematical operations. The Flashcards program presents the
- child with problems to be solved. The Parent / Teacher Controls program
- allows the parent to specify problems for the child.
-
- The first program on our tour is the Mathplay program. From the Program
- Manager, double click the Mathplay icon in the Flashcards group. The
- Mathplay main menu will be displayed.
-
- How to use on-line documentation
-
- The Flashcards system is equipped with context sensitive on-line
- documentation. This means that no matter where you are in the system, if
- you ask for help, either by clicking on the "?" button or by keying F1, the
- standard Windows Help program will come up with the appropriate topic. In
- order to demonstrate this, we will use the Mathplay main menu.
-
- Clicking the "?" button
-
- Click on the "?" button, which is in the right lower corner. The Mathplay
- Program help topic is displayed. Notice that some words are underlined, and
- a different color than the other words. When you move the mouse pointer
- over those words it changes from an arrow to a finger pointing. If you
- click on it while the finger is pointing, the Help program will "jump" to
- the new topic. Once you are there, you can always return to the previous
- topic by clicking on the "Back" button near the top of the screen.
-
- The easiest way to leave the Help program and return to the Flashcards
- System is to click on the minimize button, which is the down arrow in the
- right upper corner of the Help screen.
-
- Using the F1 key
-
- Another method of getting documentation for a specific topic is to shift the
- focus to a command button or other screen object and then to press the F1
- key.
-
- Let's talk about focus. In order to watch the focus shift in the Mathplay
- main menu, press the Tab key repeatedly. Notice that only one of the
- command buttons at a time has a black line around it. The button with the
- black line has the focus. Pressing the Tab key moves the focus from one
- button to another. Now try holding the Shift key down at the same time as
- pressing the Tab key. Notice that the focus now moves in the reverse order.
-
- Move the focus to the Number Line button and then press F1. The Number Line
- Screen help topic is displayed. After you are done reading, exit help to
- return to the Mathplay main menu.
-
- You may use the F1 key to get to on-line documentation wherever you happen
- to be in the Flashcards System.
-
- Number Line screen
-
- From the Mathplay main menu, click on the Number Line button. The Number
- Line screen is displayed. Notice the addition symbol next to the second
- operand.
-
- Set the values of operand 1 and operand 2
-
- The term "operand" refers to one of the numbers in a math problem. Click on
- the right arrow of the upper scrollbar. Notice that the number 1 is
- displayed in the blue box and a red line from 0 to 1 is displayed in the
- upper number line. Click it until the value is 4. Now click on the lower
- scrollbar and set the value of the second operand to 3. You have defined
- the addition problem 4 plus 3.
-
- Reveal the answer
-
- Click on the Reveal button and the answer is revealed. Try increasing one
- of the operands until the answer is 11. There are 3 scalings in the number
- line: 0 to 10, 0 to 25, and 0 to 100. You just crossed into the second
- scaling. Decrease an operand to make the answer 10 and you will return to
- the first scale. Try the Hide button.
-
- Generate new problems
-
-
- Click on the addition symbol button under the "New Problem" label. It will
- generate a random addition problem within the current scaling. In addition
- to generating new problems, these buttons allow you to change operations.
- Try clicking on the subtraction symbol. It will generate a random
- subtraction problem. Notice that the symbol next to operand 2 has changed
- and that the answer number line is thicker. Click on the Reveal button to
- see how subtraction is represented. Generate new problems for multiplication
- and division to see how they are represented.
-
- Return to the Mathplay main menu by clicking on the Stop button in the Number
- Line screen.
-
- Apples screen
-
- From the Mathplay main menu, click on the Apples button.
-
- Numerical representations
-
- The Apples screen is designed to introduce the decimal number system. Click
- on the right arrow of the scroll bar for operand 1 until the number increases
- from 9 to 10. The symbol for 10 shows a set of 10 apples. Now click on the
- scroll bar for operand 1 between the scrolling button and the right arrow to
- increment the number by 10 for each click. Bring it up to 100 and see that
- the symbol shows 10 10's. Set up the addition problem 87 + 34 and we will
- explore the various Reveal options.
-
- Various ways to Reveal
-
- Notice that there are 4 reveal buttons with arrow icons. The rightmost
- button, with 3 arrows on it, simply displays the answer. Try it and then
- hide the answer. The 3 buttons on the left are there to allow you to look
- at the steps involved in solving the problem. Notice that the leftmost
- button, the backward step button, is shadowy, indicating that it is not
- available. The second button, the forward step button, with the single
- arrow pointing right, shows you each step of the calculation, one at a
- time. Click it and notice that now the backward step button is available.
- You can use the backward step to have another look at what just happened.
- Click on the forward step button repeatedly until the answer is fully
- revealed. Now click just once on the button with the 2 right arrows and
- watch it reveal all of the steps in turn.
-
- Examine the representations of subtraction, multiplication and division
-
- Just as in the number line screen, you may use the New Problem buttons to
- generate new problems and change operations. For each operation, spend some
- time generating several problems, manipulating the operands, and stepping
- through the solutions as they are revealed.
-
- When you are done, click on the Stop button to return to the Mathplay main
- menu.
-
- Tables screen
-
- From the Mathplay main menu, click on the Tables button.
-
- The Tables screen uses the same screen controls that you have used in the
- previous screens. Manipulate the operands and change to each of the
- operations to see how this screen may be used.
-
- When you are done, click on the Stop button to return to the Mathplay main
- menu. From the Mathplay main menu, click on the Stop button to leave the
- Mathplay program.
-
- Flashcards program
-
- The second of three programs on our tour is the Flashcards program. This is
- where the child is presented with problems generated to your specifications.
- Double click the Flashcards for SUSIE icon from the Program Manager.
- Chances are that your child's name is not Susie. Later on in this tour we
- will visit the Parent / Teacher Controls program where we can set up the
- Flashcards program for each of your children individually. For now, we will
- make believe that we are Susie, in order to understand how to use the
- Flashcards program. Click on the Start button and the main Flashcards
- screen is displayed.
-
- Answer entry
-
- The problem in front of you was generated in accord with the problem
- generating specifications for the student "Susie". Answers may be entered
- either with the mouse and keypad on the screen or with the numeric keys on
- the keyboard. Enter a correct answer, followed by the Enter button and see
- the feedback. If your computer is equipped with a sound board, you will
- hear feedback also. Once a correct answer is entered, a new problem is
- generated in a few seconds.
-
- Enter a few more correct answers to see how the feedback changes. Notice
- that, as correct answers are entered, points are accumulated. Quickly
- entered correct answers get bonus points. After a new problem has been
- generated, look at the Timer and Points Available to see how the bonus
- points work. When the Timer reaches zero, bonus points are no longer
- available.
-
- Now enter an incorrect answer. You will receive "incorrect" feedback and
- get the opportunity to enter the correct answer. The program will not
- automatically generate a new problem until the correct answer is entered.
-
- Available supports
-
- Try clicking on the button for one of the support screens (Number Line,
- Apples or Tables). Notice that the scroll bars and New Problem buttons have
- been removed. The supports are there only to illustrate the current
- problem.
-
- If you wish, you can get more details about how the Flashcards program works
- by using the on-line documentation. When you are done, click on the Stop
- button to leave the Flashcards program.
-
-
- Parent / Teacher Controls Program
-
- The third and last program on our tour is the Parent / Teacher Controls
- program. It provides the parent with the tools needed to assure that the
- child is both successful and challenged in the Flashcards program. Double
- click on the sailboat icon in the Program Manager.
-
- Parameters for problem generation
-
- The screen that you are looking at contains all of the specifications needed
- to automatically generate the problems we have already seen in the
- Flashcards program. There are separate areas defined for each of the 4
- operations and within each of these areas there are many parameters to be
- set. Use the Tab key to move the focus to the Frequency parameter in the
- Addition area and press the F1 key to find out what this parameter is for.
- Minimize the help screen and you are back at the controls screen. This kind
- of context sensitive help is available for each of the parameters.
-
- Audit of Flashcard session
-
- Now, let's see how our student Susie is doing in the Flashcards program.
- Click on the Audit menu option in the menu bar atop the screen and notice
- that today's date is the only option available under it (You did take the
- tour of the Flashcards program, didn't you?). Click on the date and the
- audit window is displayed. Try clicking on each of the Audit Type options.
- Look at the Details screen to review everything you did in the Flashcards
- program and when you did it. If there is more than 1 screenful of activity,
- use the vertical scroll bar at the right to move through the history. After
- evaluating the activity, you may decide to change the problem generating
- parameters to keep Susie more challenged! Click on the Stop button to exit
- the Audit window.
-
- Add a custom feedback line
-
- Click on the Feedback menu option and choose Correct to see the feedbacks
- available for correct answers. Let's add a new feedback. Click on the
- "Add" button to the left of the first blank line. Notice that the text
- boxes above are now active for the line you have chosen. In the Feedback
- Text box, enter something positive, using your child's name to personalize
- it. Now click on the Add button again and you have added a new feedback for
- correct answers. Click on the OK button to return to the controls window.
-
- Set up your child as a student
-
- Let's say that your child's name is Robert, not Susie. Click on the Student
- menu option and choose the Save As option. Enter Robert's name. The
- Flashcards System now has 2 students. Click on the Student menu again and
- choose Open. Select Susie and when she is loaded, click on the Student menu
- again and choose Delete. A dialog box will make sure that this is OK.
- Click on the OK button to delete Susie. Now click on the Student menu again
- and choose Exit. Return to the Program Manager and you will see an icon for
- Flashcards for ROBERT and nothing for Susie. The Parent / Teacher Controls
- program has taken care of managing your icons in the Program Manager.
- Double click on the Flashcards icon and notice that the program title is now
- Flashcards for Robert.
-
- Help
-
- Click on the Help menu option and choose Contents. This is the "root" of
- the hierarchical documentation structure. All of the on-line documentation
- topics are available by using the green "jump" topics. Explore the topics
- that interest you. If you get lost within the help system, use the Back
- button, the History button or the Contents button to get back to where you
- want to be. Exit the help system.
-
- If you have a "shareware" version of the Flashcards System, and would like
- to register, click on the Help menu option and choose Shareware Registration.
-
- This is the end of the introductory tour of the Flashcards System.
-